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    Thursday, March 12, 2020

    MapleStory I drew all of Reboot's Respective #1s

    MapleStory I drew all of Reboot's Respective #1s


    I drew all of Reboot's Respective #1s

    Posted: 11 Mar 2020 09:24 PM PDT

    First things first, the references I used for your characters were from the February 24, 4:36 PM EST rankings.

    Here is the imgur album with them all together: https://imgur.com/a/NLSY1gJ

    https://drive.google.com/drive/u/1/folders/1PunZzUzwXKF7ut7poe9LvdZW9Vpi2vxh And here is the google drive link with the individual ones.

    Some of you guys have very interesting characters.

    You guys work hard for your rankings. So here's some fan art to commemorate your achievement

    (◕ ワ ◕✿)

    Sorry if I butchered any of your characters, I hope you can still like it ( ;∀;)

    submitted by /u/ToastyTsundere
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    GMS reboot after seeing the KMS reboot black mage clear

    Posted: 11 Mar 2020 09:25 AM PDT

    Maple Tour - How to compare & Why it is bad

    Posted: 11 Mar 2020 09:20 PM PDT

    40s Battle Analysis Tests — It's time to move on

    Posted: 11 Mar 2020 11:22 AM PDT

    With the new Mu Lung Dojo changes, it's the perfect time to move on.

     

    The GMS Meta Community hosted an open discussion with voting about the Boss Requirement Metrics we should use, and here are the results.

     

    But first, let's take a step back and look at the current meta.

     


    40s BA Tests — why do we do them?

    The 40s BA test was designed around Hard Lucid's old Phase 3.

    What's wrong with this?

     

    1. 40 second BA test - most players measure their damage output in 40 seconds — why? A 40 second test was designed around Hard Lucid's Phase 3 time limit.

    • Hard Lucid Phase 3 is no longer the focus, nor the main issue, of end game bossing.

    • A 40s damage test does not accurately reflect a class' overall damage output performance.

     

    2. 25% Straw Dojo Dummy - most players continue to use a 25% Straw Dojo Dummy — why? A 25% Straw Dojo Dummy resulted in the closest damage comparison against Hard Lucid's Phase 3.

    • Hard Lucid Phase 3 no longer has Neutral Elemental Resistance; it now has a Strong Elemental Resistance just like every other end game boss.

    • A 25% Straw Dojo Dummy has no Defense and Neutral Elemental Resistance. All end game bosses have 300% Defense, making Ignore Defense an important stat, but is not accounted for when attacking this dummy.

     

    So, what should we do instead?

     

    Please note: Although using a 25% Straw Dojo Dummy for a Hard Lucid Phase 3 40s BA Test is fundamentally wrong, and even though there's a more accurate way, when considering 1.5x Arcane Force and Spirit's Domain/Benediction during actual battle, your damage output should be similar, and is most simplest to find, when comparing your 25% Straw Dojo Dummy 40s BA to Hard Lucid's Phase 3 damage output. In other words, 40s 25% Straw Dojo Dummy BA tests should remain for Hard Lucid Phase 3 only.

     


    Mu Lung Dojo

    Mu Lung Dojo floors is where it's at.

    Mu Lung Dojo is a simple process for obtaining your boss requirement metric, simply clear as many floors as you possibly can.

     

    And although Ignore Defense is not accounted for, since Mu Lung Dojo mobs only have 50% Defense (whereas end game bosses have 300% Defense), Mu Lung Dojo wins over Dojo Dummy tests in the following ways:

    • Mu Lung Dojo is more than just attacking a stationary monster; the player's skills are more involved, which should reflect in real bosses.

    • Not all class' skills work in towns against a Dojo Dummy; but all skills do in Mu Lung Dojo.

    • Mu Lung Dojo is a simple process; you simply clear as many floors as you possibly can.

    • There are no discrepancies in the buffs you use; Mu Lung Dojo is competitive content where everyone is expected to give it all they can — though event stats should not be used as your floor.

    Note: It should be noted however, that the damage cap is effectively raised by 10x in Mu Lung Dojo, and so for the players and classes who hit it, their Mu Lung Dojo floor may be considered to be inflated.

     

    We'll be using KMS' already established Mu Lung Dojo floor to Boss chart below:

    This chart should, for the most part, directly translate to GMS, since the differences between the two servers are present both in Mu Lung Dojo and outside bosses.

     

    Mu Lung Dojo Floors
    Boss Party Party Solo Solo
    Experienced New Minimum Recommended
    CRA 3 Doors, CZak, Empress - - 31F -
    Hard Magnus - - 31F -
    Chaos Vellum - - 34F -
    Chaos Pap - 42F (3 Pt) 36F 40F
    Normal Lotus 36F 42F (3 Pt) 40F 42F
    Normal Damien 37F 42F (3 Pt) 41F 43F
    Normal Lucid 44F 46~48F 48F 51F
    Normal Will 44F 47~49F 47F 50F
    Normal Gloom - 50F 50F -
    Normal Darknell - 50F 52F -
    Hard Damien 47F 48F 52F 55F
    Hard Lotus 47F 50F 50F 54F
    Hard Lucid 49F 50F 60F -
    Hard Will 48F 50F 61F -
    Verus Hilla 51F 53F 63F -
    Black Mage - 57F

    Source

     


    Dojo Dummy Battle Analysis

    Battle Analysis tests may still be used alongside Dojo Floor requirements as an optional metric.

    But, a few changes have to be made:

     

    1. Use the 100% Oak Dojo Dummy instead - a 100% Oak Dojo Dummy has the same 300% Defense and Strong Elemental Resistance that all end game bosses have.

    2. The duration of a Battle Analysis test should revolve within each class' skill rotation, and the damage per second output should be used instead:

    • A fair rotation that every class can follow should revolve around 1) 90s cooldown between binds, and 2) class' main burst skill cooldown.

     

    A proper damage/sec Battle Analysis against a 100% Oak Dojo Dummy would be as follows:

    1. Start BA

    2. Optimally (and repeatedly, if available) use your class' main burst skill and attack until timer reaches 90s

    3. Continue attacking until your class' main burst skill is available again, and use it one last time

    4. End BA immediately after using your class' main burst skill after the 90s mark

     


    Boss Requirement Metrics

    • Mu Lung Dojo floors are to be the main metric used for boss requirements, using the chart above.

    • A 100% Oak Dojo Dummy damage/sec Battle Analysis may be optionally included, using the proper rotation above.

    • The current 25% Straw Dojo Dummy 40s Battle Analysis metric is still acceptable for Hard Lucid Phase 3 only.

     

    What are your thoughts? Share below!

    Help spread the word of the new Boss Requirement Metrics!

    Join the GMS Meta Community for further and future Meta Discussions!

    submitted by /u/Masterobert
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    MASSIVE JETT NERF

    Posted: 11 Mar 2020 03:26 PM PDT

    [Starline One]: Casting delay will be decreased to better match the timing of the animations. [Starline Two]: Casting delay will be decreased to better match the timing of the animations. [Vortex Cross]: Casting delay will be decreased to better match the timing of the animations. [Starline Three]: Casting delay will be decreased to better match the timing of the animations. [Falling Stars]: Casting delay will be decreased to better match the timing of the animations. [Spatial Shift]: Casting delay will be decreased to better match the timing of the animations. [Maple Warrior]: Adjusted so that its Master Level would be limited to 10 upon first acquiring the skill. [Allied Fury]: Casting delay will be decreased to better match the timing of the animations. 

    These patch notes are wrong. Cast delay was increased.

     

    I am speechless. What a fucking travesty. I won't bother logging in still.

     

    Skill delays:

    Starline 1: 600ms -> 810ms (same as TMS)

    Starline 2: 540ms -> 780ms (Strongest meta skill)

    Spacial Shift: 480ms or 900ms, (unsure, same as TMS with 900ms) Movement is definitely faster so this may prove useful for mobility or hunting.

     

    I stopped there since other skills are not as relevant, and I don't care any further.

    Starline 2: 540ms -> 780ms. It is 490ms at attack speed 0 from 360ms.

    44% slower at attack speed 6, 36% slower at attack speed 0.

    Please update /u/fixkishin

     

    Approximately a 40% decrease in DPM from Starline 2 contributions. Jett's entire DPM, as with other classes, is made of more than one skill, but Starline 2 was undoubtedly the main attacking skill, and therefore having it nerfed in 40% damage probably nerfs Jett's entire DPM by about 25%.

     

    Jett players, Starline Two has now the same attack speed as Planet Buster (which is stronger than Salvo), although the difference of how node boosts work remains to be compared between the two, do your BA's to compare them, I can't be bothered to do the math anymore.

    submitted by /u/chipfinder
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    [INVEN] KMS Reboot has cleared Black Mage

    Posted: 11 Mar 2020 07:56 AM PDT

    Congratulations to first Black Mage clear in Reboot!

    Party Composition (Job/Dojo Floor)

    Evan / 54

    Shade / 57

    Fire Poison / 57

    Blaze Wizard / 53

    Mercedes / 56

    Bishop / 54

    Shade Perspective: https://youtu.be/fmO28nNlwJo

    Mercedes Perspective: https://www.youtube.com/watch?v=jFaKxC8DV5g

    Link to Inven post: http://www.inven.co.kr/board/maple/2299/3873505?category=%EB%A6%AC%EB%B6%80%ED%8A%B8

    gms reboot clear when

    submitted by /u/ExcellentCut
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    Kanna's Tengu doesn't do damage

    Posted: 11 Mar 2020 03:18 PM PDT

    dcup is free right now because tengu doesnt work after the new patch

    submitted by /u/Holahs
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    Maple Tour rewards per run at 200+

    Posted: 11 Mar 2020 12:32 PM PDT

    KMS Reboot Black Mage Clear

    Posted: 11 Mar 2020 07:55 AM PDT

    Are my pets really going to disappear? Like i have those pufframs for 5 years and all of a sudden they'll disappear along with my verus hilla and bitty signus wth ? ;_;

    Posted: 11 Mar 2020 09:08 PM PDT

    Jetts nerfed once again: Casting delay will be "decreased"

    Posted: 11 Mar 2020 12:14 PM PDT

    After two years finally got entire rem’s outfit>.<

    Posted: 11 Mar 2020 03:29 PM PDT

    Maple Tour - Is it that bad?

    Posted: 11 Mar 2020 02:49 PM PDT

    Maple Tour rewards 27.2m each run adding up to 54.4m extra each day (assuming level 200+). To get the piggy bank you need do maple tour everyday for 70 days and add an additional 20 days to use up the piggy for 1b mesos.

    So in a 90 day cycle you'll earn:

    54.4m*90+1000m=5.896b

    So doing this for 90 days will earn you 65.5m mesos per day. For me, a run took a little over a minute, so let's assume it would take 3 minutes to complete both runs. With 65.5m per 3 min you'll earn 1.3b/hour. At 4 minutes to complete both runs, it's 982.5m/h and at 5 minutes it's 786m/h.

    Of course some time could be added for actually getting there through the dimensional mirror and starting each run, but the hourly pay averaged out over 90 days isn't that bad. If you already have an arkanna, maple tour won't really make that much of a difference for. But for newer players (like myself) it's a nice added bonus and could actually help fund an arkanna.

    TL;DR: Maple tour isn't that bad, at least not for newer players.

    submitted by /u/notasneakyguy
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    Black Emerald Earring in Reboot

    Posted: 12 Mar 2020 12:25 AM PDT

    Are black emerald earrings obtainable in Reboot? I wanted to anvil this but I can't seem to find it. Some people said that they drop from Black Crows in mushroom shrine, but I went there for an hour or so and no luck. Also the updated monster info for Black Crow doesn't list black emerald earring as a drop. Just wondering if anyone has been able to find these in Reboot. Thanks for any help!

    submitted by /u/DumbOrange3
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    Illium Radiant orb

    Posted: 11 Mar 2020 01:41 PM PDT

    Can't use radiant orb?

    Tried remapping it to different keys and even restarted my game

    submitted by /u/kickknight1
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    Current soul skill tier list/best souls to equip?

    Posted: 11 Mar 2020 11:53 PM PDT

    So I've been looking this up but can't seem to find an updated list. Does anyone know what souls are currently "top class"/BiS? All the guides I've found are like 3~4 years old...

    submitted by /u/denjiggolous
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    Maple Tour in a nutshell

    Posted: 11 Mar 2020 11:12 PM PDT

    made a poem about maple today (for reboot)

    Posted: 11 Mar 2020 08:48 PM PDT

    lets get together
    endgame awaits
    we (reboot) will kill black mage
    all mage classes are cool
    fortnite is worse than maplestory (regular servers are pay to win though)
    fortnite is worse than maplestory (regular servers are pay to win though) (yeah)
    leveling up is fun with friends (kpq and carnival trade wins is fun)
    epic potential 6% on my earrings
    starforcing is too expensive for me (and some of my friends on reboot)
    ilbis rarely dropping for me
    sonic goes fast like my exp
    endgame is the avengers movie too i liked it
    pensalir pirate gear is my cosplay next year
    indigo is the color of my 6% earring potential
    c

    submitted by /u/neeuqnoitalid
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    Fan-made Maplestory cinematic I made

    Posted: 11 Mar 2020 01:14 PM PDT

    [kms luna] f/p vs genesis will

    Posted: 12 Mar 2020 01:49 AM PDT

    Maple Tour entry tickets for reward points

    Posted: 11 Mar 2020 02:19 PM PDT

    Any one else think that they should put additional entry tickets for Maple Tour in the rewards shop? It makes a lot more sense considering that monster park has the same mechanics, but I guess I'm not surprised at them trying to screw reboot over

    submitted by /u/officialbluepandas
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    Isekai Quartet hair genders PSA

    Posted: 11 Mar 2020 01:48 PM PDT

    some people are complaining about the hairs being gender locked but in the previous Re;Zero event we had the same thing but the hairs swapped genders a few weeks later. It also says the royals are till 25th while the event continues till 7th. so just wait for the hair u want to go to the appropriate gender. and for Zeros the hairs are unisex so if u get it on alpha u can save it and equip it on beta, I am a zero main and my zero is currently rem and ram :D happy mapling
    Edit: only the event hairs are unisex.

    submitted by /u/sung80
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    Is cooldown hat worth it for dual blades?

    Posted: 11 Mar 2020 06:57 PM PDT

    I know CDR on the hat is good for training, but is it better for bossing too, or should I just stick with %luk?

    submitted by /u/cyborax
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    Anyone else got this issue after patch?

    Posted: 11 Mar 2020 09:01 PM PDT

    So one of my mules I find unplayable, its my bucc. Hotkeys looks bugged out. Only thing working is arrow keys, cant even click stuff or open menu. To change character I need to full restart the game. Other characters I did check looks fine.

    https://i.imgur.com/5wSStwQ.jpg

    submitted by /u/Xayek
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