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    MapleStory [Weekly Megathread] Buying, Selling, and Trading - June 11, 2020!

    MapleStory [Weekly Megathread] Buying, Selling, and Trading - June 11, 2020!


    [Weekly Megathread] Buying, Selling, and Trading - June 11, 2020!

    Posted: 11 Jun 2020 08:08 AM PDT

    Have something to buy or sell? Maybe you need a price check? Be sure to include what server you play on so others can help you out.

    REMEMBER - We do NOT allow real money transactions. Please refer to the rules if you have any questions about what that means.

    submitted by /u/AutoModerator
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    ...Just gonna... choose a different channel...

    Posted: 11 Jun 2020 07:26 PM PDT

    Monster Respawn Time — Kishin and Fury Totem Nerf

    Posted: 11 Jun 2020 08:18 PM PDT

    Back After a Year

    Posted: 11 Jun 2020 12:42 PM PDT

    PSA: For no discernable reason, and also not listed in the patch notes, The Mystic Gate Daily limit has been reduced from 20 to 15 making it impossible to complete the quest chain in one day

    Posted: 11 Jun 2020 11:49 PM PDT

    [Reboot] Money man adventures

    Posted: 12 Jun 2020 12:04 AM PDT

    A Guide to the Beast Tamer Changes (RISE Patch)

    Posted: 11 Jun 2020 08:50 AM PDT

    Hello everyone! :)

    Beast Tamer has received a couple of large changes to its skill set in the RISE patch! This is a miniature guide on the specific changes made as well as the most effective animal set-up for players that main this class as well as for players who are leveling the class for its legion effect or link skill. This will also cover whether there are any changes to Beast Tamer's node trios and inner ability.

    The first point that I would like to mention is 'passive stacking'. This was a bug discovered by a fellow Beast Tamer player shortly after Beast Tamer's buffs during the Adventure Update. This bug essentially applied passive effects from each animal mode into every single animal mode, regardless of whether or not the Beast Tamer player was in the animal mode where the respective passive skill originated from.

    An example of this bug in action can be seen through the Snow Leopard passive skill 'Deadly Fangs'. This passive skill gives the player 30 Magic Attack and 20% Final Damage. The passive stacking bug meant that this bug was not just applied when the player was in Leopard Mode, but it was also applied when the player was in Bear Mode, Hawk Mode, and Cat Mode. In other words, Bear Mode, Cat Mode, and Hawk Mode were receiving the effects of 30 Magic Attack and 20% Final Damage as well. 'Deadly Fangs' is just one example of this bug in action, however this bug applied to every passive skill in Leopard Mode and Hawk Mode, significantly increasing the Beast Tamer players damage output.

    It's important to note that this passive stacking bug was not visual, meaning that the Beast Tamer player's client does not visually see an increase in damage numbers. Furthermore, the passive effects from each animal mode were also not showing up in the stat window or battle analysis. However, through extensive testing done by many Beast Tamer players, this bug was confirmed to be in effect.

    As of the RISE patch, this bug was fixed. This bug was not intended at all and as a result it's very understandable that it was addressed. It's interesting to point out though that as a result of this passive stacking bug, Beast Tamer's damage output went from relatively low to above average. There were a couple of aspects regarding this bug that were a little unbalanced, such as how this bug meant that Beast Tamer required zero outside sources of critical rate due to the passive critical rate effects from Leopard Mode and Hawk Mode applying to every animal mode. Furthermore, Beast Tamer's innate IED was also super inflated due to the passive stacking applying the passive IED effects from each animal mode to every animal mode.

    Due to this bug not showing up in the stat window and battle analysis, it was a little difficult to pinpoint how much damage Beast Tamer lost as a result of this bug being fixed. One way to test the damage loss was to time how much of a boss' health bar is decreased in a certain time interval. Lucid was a very great boss to test the damage difference. Through Lucid, it was concluded that Beast Tamer's damage output roughly halved after the RISE patch.

    These are the specific skill changes made to each animal mode after the RISE patch! Most of these changes were mentioned in the patch notes, but there were some changes discovered that were not mentioned in the patch notes:

    Beginner/General Changes

    • The Beast Tamer player can no longer right-click the animal mode icon at the top right of the screen to remove themselves from the respective animal mode.
      • Right-clicking out of an animal mode allowed for certain buffs, such as Hawk Mode's Raptor Talons skill and Leopard Mode's Bro Attack skill to be transferred to another animal mode. Using Critter Select to change animal modes instead of right-clicking would not transfer over these buffs. Since right-clicking is no longer possible, the Beast Tamer player can no longer transfer buff skills such as Raptor Talons and Razor Beak to other animal modes. The only way that this can be done now is through Beast Tamer's new level 190 hyper skill. Right-clicking out of animal modes was not necessarily intended, so it is understandable as to why this change occurred. However, through this change, Beast Tamer effectively lost 90 Magic Attack from Hawk Mode's buffs.
      • It's important to note that Cat Mode's Meow Card is still able to be transferred to other animal modes. Meow Card could be transferred through Critter Select instead of right-clicking before this patch too, so it is very likely that this is intended.

    Fort the Bear

    • Majestic Trumpet no longer disappears if the player overlaps the skill.
      • Previously, if the player casts Majestic Trumpet and then casts a second Majestic Trumpet over the first one, then both Majestic Trumpets would disappear. Now, when the second Majestic Trumpet is stacked over the first one, all Majestic Trumpets on the map except for the one just casted disappear.

    Lai the Snow Leopard

    • Lethal Lai and Leopard's Roar increase the passive damage of a couple of skills learned earlier in the skill tree to 40% (from 35%) and 20% (from 15%) respectively.
      • While this is a relatively small change, the funding required to train with Beast Tamer has significantly increased due to passive stacking being fixed and as a result this is a welcomed buff.

    Eka the Hawk

    • Defensive Formation has been revamped. The skill now has homing properties and is constantly attacking enemies even while casting Baby Bombers or Tornado Flight. Furthermore, Defensive Formation no longer misses on Boss Monsters.
      • This skill alone has increased Hawk Mode's training capability by quite a lot. The baby hawks have a very large range and attack at a relatively fast rate. Unfortunately, this skill does not have a node and as a result it requires a large amount of funding to OHKO with this skill.
    • Baby Bombers has also been revamped. The AoE of this skill was significantly increased as the birds can now attack from many different directions at once and the skill is overall a lot easier to cast now. This skill can also be utilized during Tornado Flight now. Furthermore, it has been clarified that this skill is effected by Formation Attack's node. This was never confirmed prior but it's great to have confirmation on this. Lastly, this skill now has a 3 second cooldown at max level.
      • Despite the added 3 second cooldown, the combination of its increased AoE and being easier to cast has further increased Hawk Mode's training capability.
      • Bug: Monsters hit by this skill are currently not taking any damage. Damage lines are showing up, but no damage is being taken by monsters.
    • The cast time of Hawk Flock/Bird's-Eye View/Raptor Talons/Razor Beak has been decreased.
      • Casting these buff skills is a lot faster than before!

    Arby the Cat

    No known changes were made to Arby. There may be some changes made to Cat Mode that were not mentioned in the patch notes, but so far no changes have been discovered.

    Hyper Skills

    A Level 190 Hyper Skill has been added for Beast Tamer. Prior to this patch, Beast Tamer was the only class in the game without a Level 190 Hyper Skill.

    All Together! Critter Crossing! is a hyper skill that applies all passive and buff effects from each animal mode to all animal modes. In other words, the passive stacking bug was made into a feature through this hyper skill. This skill is visual as well, meaning that the stat gains from the passives show up in the stat window as well as in Battle Analysis.

    Unfortunately, this skill has a very low up-time with a 60 second duration and a 360 second cool down.

    Bug: All Together! Critter Crossing is heavily bugged at the moment. When this skill ends, instead of removing the respective buffs from each animal, every single buff that the Beast Tamer player had is removed. This includes Monster Park potions, Rune buffs, Soul Summons, and more.

    5th Job

    No changes were made to Beast Tamer's 5th job aside from the the node descriptions of certain skills being clarified to mention that they buff other skills as well.

    Animal Set-up

    Prior to this patch, the passive stacking bug made it so that the ideal animal set-up was Bear/Leopard/Hawk. This was due to the many passive effects in Leopard Mode and Hawk Mode being applied to Bear Mode as well.

    After the patch however, it was a little more difficult to determine the most effective animal set-up. Since passive stacking is no longer possible, Cat Mode has once again become a great choice alongside Bear Mode due to Meow Card. With passive stacking, Cat Mode and Meow Card was not as necessary because Bear/Leopard/Hawk out damaged Bear/Hawk/Cat and Bear/Leopard/Cat even if Meow Gold Card had a 100% uptime.

    Bear Mode and Cat Mode are the important animal modes as of the RISE patch. However, with sources of +1 All Skill Levels, a third animal can invested into as well. The choice is between Leopard Mode and Hawk Mode and unfortunately this is where it gets a little difficult.

    Leopard Mode has some of the best training capabilities in the entire game and has great mobility. Hawk Mode has party buffs, very great mobility, very above average training capabilities as of the RISE patch (assuming that the player OHKOs with Defensive Formation and the Baby Bomber's bug is fixed), and significantly increases Beast Tamer's survivability through the Fly skill.

    If Beast Tamer's Level 190 Hyper Skill had a much higher uptime, then the ideal animal set-up would most likely still be Bear/Leopard/Hawk. However, due to the skill's very low uptime, the benefits of Meow Card results in Cat Mode's Meow Card being more effective. Furthermore, the Level 190 Hyper Skill transfers over all of Cat Mode's buffs to other animal modes, which even passive stacking didn't allow for. This further benefits the Bear/Hawk/Cat set-up.

    As a result, for players that main Beast Tamer:

    Ideal Animal Set-up: Bear/Hawk/Cat

    This is under the assumption that the Beast Tamer player is able to 2HKO or OHKO with Defensive Formation and that the Baby Bomber's bug will be fixed. Leopard Mode can be invested into instead of Hawk Mode but please note that you will lose a lot of utility that Hawk Mode provides.

    EDIT: With about +5 All Skill Levels, it is possible to learn some skills from all four animal modes. The skill set-up is a little tricky, so it may be a little more beneficial to run three animal modes as mentioned above.

    For players that are training Beast Tamer for its Legion Effect or Link Skill:

    Ideal Animal Set-up: Bear/Leopard

    Leopard is the most important animal mode for training specifically for Legion and Link Skill mules. After Leopard Mode, investing into Bear Mode is recommended so that the player can run Horntail for EXP. Any leftover skill points can be invested into Hawk Mode or Cat Mode.

    Node Set-up

    Skills that should be maxed in order of importance: Furious Strikes/Li'l Fort/ Formation Attack/Tornado Flight

    If the player is running Bear/Leopard/Cat instead or if the player is training their Beast Tamer character to Level 210 and is using nodes, important Leopard Skills that should be maxed in order of importance include Leopard's Paw/Three-Point Pounce/Thunder Dash/Macho Dance.

    Inner Ability

    Prior to this patch, buff duration was not too useful for Beast Tamer due to the ideal set-up being Bear/Leopard/Hawk. However, with this patch increasing the prominence of Cat Mode and Meow Card, buff duration is highly recommended as a second line.

    Inner Ability Set-up:

    First Line: Attack Speed or Boss Damage or Buff Duration

    • Note: Attack Speed is the preferred line but currently it's bugged with Furious Strikes. When the Beast Tamer player goes from 1 to 0, the increased attack speed actually decreases your damage with Furious Strikes. The damage isn't decreased by too much, but it is decreased. I'm not too sure if this was fixed with this patch however. Sorry! If this bug is fixed, then Attack Speed will be the line to go for.

    Second Line: Buff Duration (if the Attack Speed bug is fixed) or Boss Damage (if the first line is Buff Duration with the bug not fixed).

    Third Line: Item Droprate/Magic Attack/Meso Obtain (Reboot Server).

    Hyper Skill Passives

    In terms of investing into Hyper Skill passives, if the player is maining Beast Tamer, the recommended passives are:

    Furious Strikes-Reinforce, Furious Strikes-Extra Strike, Furious Strikes-Boss Rush, Formation Attack-Reinforce, Formation Attack-Spread.

    If the player is investing into Leopard Mode instead of Hawk Mode or training a Beast Tamer for its Legion Effect or Link Skill, then the recommended passives include Three-Point Pounce-Extra Strike and Three-Point Pounce-Reinforce.

    Bugs

    There are quite a few very important bugs introduced to the class after the RISE patch. The bugs that are in bold are significantly more important:

    • Hawk Mode's Baby Bomber's Skill deals no damage. Damage lines show up but the damage itself is not registered.
    • All Together! Critter Crossing removes all buffs when the duration of the buff ends. Furthermore, during the skill's duration, any buffs have to be manually casted instead of them appearing on their own.
    • Beast Tamer's skill point distribution is bugged. Up to a certain point in each skill tree, skill points are unable to be invested into the animal mode. A current solution to this bug is to invest skill points through the expanded window option in the skill tab.
    • [EDIT]: Hawk Mode's Formation Attack is not lowering the cooldown of Fly as mentioned in its skill description.
    • [EDIT]: Hawk Mode's Buffs are not being applied to the in-game macro. When a buff from Hawk Mode is dragged into an in-game macro slot, it does not save into the slot.
    • [EDIT]: Hawk Mode's Raptor Talons buff is unable to be placed into a pet's autobuff slot despite the buff having zero cooldown. Prior to the Adventure Update, Raptor Talons did have a cooldown but this was removed with Beast Tamer's last revamp. This may be the reason as to why it is unable to be placed into a pet's autobuff slot.
    • Aerial Relief has a very brief frame of invincibility during its casting and this is not mentioned in the skill description. As a result, it's a little unclear whether Aerial Relief was supposed make the player invincible during the entirety of its casting or not. The invincibility frame for the skill appears during the middle of its casting for a very brief time.
    • Cub Cavalry does not function properly during Gollux or Lucid's Second Phase. In Gollux, the groups of cubs never appear on any of the spawned platforms and during Lucid's Second Phase, the skill sometimes does not activate at all.
    • Casting buff skills while flying in Hawk Mode has become clunky after the patch.
    • Beast Tamer's 'Fort the Brave' skill in Bear Mode gives the exact same passive effect at Level 19 and at Level 20. While not necessarily a bug, this makes fully maxing the skill very redundant unfortunately.

    Future Changes

    While Beast Tamer's damage output has decreased as of the update, there are many changes that could be made to Beast Tamer in terms of quality of life or damage output:

    • Beast Tamer is unable to max out all skill trees because there isn't enough SP to do so. Thematically, this does not make too much sense as Chase the Beast Tamer works with all of her animal companions. A solution to this could be to double Beast Tamer's SP after Level 100 similar to how 4th job works currently.
    • Beast Tamer's 5th job skill Champ Charge is unfortunately the least effective 5th job skill in the entire game. Using this skill while bossing significantly lowers damage output and it's long delay makes it not too worthwhile to utilize during training. Furthermore, depending on the final attack of the animal selected, a buff is given to the player but these buffs are not specified in the skill description. A solution for this skill could be to activate the final attack immediately after casting this skill.
    • The downtime of Beast Tamer's new Hyper Skill is a little too lengthy. I would recommend a 60 second duration with a 120 or 180 second cooldown.
    • Certain important skills in Beast Tamer's skill-set do not have a node associated with it, such as Majestic Trumpet, Fort Follow-Up, Purr Zone, and Defensive Formation.
    • Due to flying being a characteristic feature of Hawk Mode, it would be a very great change if the player could cast Cub Cavalry while flying. Furthermore, currently if the player uses Tornado Flight and their flying duration ends, Tornado Flight is cancelled. A great change would be to allow Tornado Flight to complete its full attack before the player is grounded again.

    Overall, the changes to Hawk Mode have increased Hawk Mode's training capabilities by a lot. Hawk Mode has a very unique training method now. Unfortunately, the lack of a node for Defensive Formation means that a lot of funding is required to effectively train with Hawk Mode, but the player is greatly rewarded if they manage to reach that point.

    The passive stacking bug being fixed has resulted in Beast Tamer's damage output being halved. While the changes to Hawk Mode were great, overall these changes can be considered a heavy nerf to the class.

    I'm very sorry to everyone that mains Beast Tamer and I hope that one day the damage output of the class increases!

    I will edit this post as more updates regarding bugs and new discoveries are made! :)

    Thank you! :)

    submitted by /u/OnceShine
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    Nexon is aware of Beast Tamers new Hyper and reworked hawk mode skill being broken.

    Posted: 11 Jun 2020 04:06 PM PDT

    You might not like it, but this is what peak performance looks like

    Posted: 11 Jun 2020 09:07 PM PDT

    Smuggling spears the day before they removed GPQ

    Posted: 11 Jun 2020 04:59 PM PDT

    holy moly nexon just make kishin's effect a node already... actual rant and solutions below.

    Posted: 11 Jun 2020 08:41 AM PDT

    holy moly nexon just make kishin's effect a node already... actual rant and solutions below.

    https://preview.redd.it/4z794on9va451.jpg?width=480&format=pjpg&auto=webp&s=35636e3d231133beabf8e8a71f2dbf4b1b4d9c63

    literally just remove the effect from kishin and make it a normal summon with 500% attack damage like the others and make the effect a node that we have to upgrade from 20% to 40% (max level)

    NO ONE will complain about this change and it would make EVERY CLASS IN THE GAME viable to be someone's main character.

    it just makes no sense that you guys didn't even THINK of doing this for the past years... Korea literally made a system that made it so that they could fix skill problems and future skill related problems with Vmatrix. and you guys can't think for yourself and even more let WHALES affect the free to play experience.

    for people that would complain that "BUT MY 4 MILLION USD DOLLARS EPIC TOTEM WOULD BE USELESS NOW!!!" just grow up loser, you still would have a tradable BIS totem (which we never get) and a FREE max level node and a free node slot. since i doubt they would touch the stats on it.

    submitted by /u/ionlyplaymaplestory
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    this is fine

    Posted: 11 Jun 2020 11:26 AM PDT

    Any must know quality of life things?

    Posted: 11 Jun 2020 04:30 PM PDT

    For example, just realized that the puffram has auto mp pots. Which blew my mind. Any others? thanks.

    submitted by /u/derwould
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    Tengu

    Posted: 11 Jun 2020 11:12 PM PDT

    Is anyone else getting locked out of tengu? This must be a bug right. Nothing in the patch notes about random 5-45 minutes of deactivation or a relog for them to be usable again.

    submitted by /u/Soootilted
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    Potential soft cap on meso market

    Posted: 12 Jun 2020 12:15 AM PDT

    So in Scania meso market is 1 billion meso is 15k MP and the value may continue to rise with the free MP flooding into the market via relay event. This gives a simple number of 66.67k meso per 1 maple point

    In Maple tour to get extra runs you pay 300 MP up to 5 extra runs a day. You get 4.5 million meso per level 200+ run if you wait unti sunday reset and 1 maple tour coin. 140 maple tour coins turns into 1 billion mesos (abet over time, but none the less. This comes out to 7.14 millions mesos per run via tour coins.

    So to sum up
    66.67k mesos = 1 maple point
    300 maple points = 1 tour = 20 million mesos
    1 tour = 11.64 million mesos

    Now to find the soft cap on the meso market we just need to make 300 maple points equal 1 maple tour.
    So 11.64 million / 300 MP = 38,800

    So if the meso market hits 1 Billion meso per 25,773 MP
    the market will have hit its soft cap due to maple tours.
    Now whether it'll ever reach that number is a different story

    If there are more effective measures of turning MP in mesos i'm all ears

    submitted by /u/groundonrage
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    Wondering About Alternatives to Gollux for Early Game Transition to Mid Game.

    Posted: 12 Jun 2020 02:17 AM PDT

    Hey guys, I recently tera burned a dark knight. I made it to chuchu and usually at this point I would just ask a friend to run me through hellux to get a superior set but I don't think finding a hellux carry will be easy with the difficulty and the ability to get additional rings and earrings. In any event it seems like it will take a long time to get some good gollux equips up and running. In the meantime, which accessories would you guys recommend as placeholder? I was thinking of using horntail and sticking with boss set, cubing it to leg, and then using it for drop gear after I get gollux, but idk if there is something better than horntail that I should use instead. Also I already know about Kanna's Treasure and Meisters (although I would rather not do meisters since they are a pain in the ass). Btw I'm in GMS Reboot.

    submitted by /u/3feeder
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    Maple Guide Changes

    Posted: 11 Jun 2020 01:04 PM PDT

    Is the Maple Guide just... missing half of the places now? I can't even warp to El Nath-- you know, the place with access to Zakum, Lion King's Castle, a Dimensional Mirror, and a Free Market? I also decided to do that awful 999 Jr. Newtie grind just so I could get to Horntail a little faster and... now that's just gone!

    I've looked around and no one's mentioned it, so I swear I must be missing something because this is the first thing I noticed with the update. Is there something better than the Maple Guide? If you don't keep constant Teleport Rocks on you, how are you meant to get around? Or am I just blind and there's an extra tab in the guide that I've missed?

    Edit: Part of the heartbreak definitely comes from opening the guide for the first time and thinking "oh my god, I don't have to scroll all the way down just to warp to Ellinel, Riena, and Gold Beach for their Reward Points? This UI is so much more convenient, I'm gonna be flying through the bosses now!"
    ...Only to be greeted with the purpose of this post about halfway through my dailies.

    submitted by /u/Iinneus
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    Got to level 200. Now what?

    Posted: 11 Jun 2020 09:51 PM PDT

    I'm a pretty noobish player who's never done any content past level 200. I'm on the reboot server.

    I understand the concept of getting armor and then getting cubes and upgrading the armor and stuff.

    What dailys and bosses should I be doing to get gear?

    Thanks in advance, sorry for the nooby question. Guides and forums online seem to have alot of random information and it's very confusing. I hope somebody can clarify here.

    submitted by /u/LuigiNulwich
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    So uh, Scarlet ring is pretty cool...

    Posted: 11 Jun 2020 12:42 PM PDT

    Confirmation of Corsair Legion Effect on Kishin?

    Posted: 11 Jun 2020 01:50 PM PDT

    Has anyone done proper testing to see if the Corsair Legion block offering % summon duration has an effect on kishin? I've seen conflicting one off comments suggesting it does, it does but only on the damaging summon and not the spawn effect, and that it doesn't at all.

    submitted by /u/mouse1093
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    Why won't my skill work anymore

    Posted: 11 Jun 2020 10:26 PM PDT

    So, new player here.

    I got my kanna onto level 170 but after taking a break for 3 days after doing the pixel event my shikigami haunting suddenly stopped working. TT. TT Not working as in I couldn't drag the skill to my keyboard. Apparently even my Ghost Yaksha skill is acting the same way. But the other skills are still fine??? Help please

    submitted by /u/hmbah
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    Anyone else have terrible lag ?

    Posted: 11 Jun 2020 01:40 PM PDT

    So I'm trying to do dailies to get my souls, but whenever I enter a monster map I just have terrible lag. I'm in reboot by the way Edit: I also disconnected 3 times with how bad the lag is, I also don't lag in the town maps as well

    submitted by /u/XC_Victory
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    Why NX why? How I got blocked by illegal cash transaction why I playing on Reboot server? My meister, my daily, my raise event ��

    Posted: 11 Jun 2020 09:46 PM PDT

    $100 philosopher's book or maple points

    Posted: 12 Jun 2020 01:31 AM PDT

    Starting new in bera. Which one would help me the most?

    View Poll

    submitted by /u/RedSubieWrx
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