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    Saturday, November 14, 2020

    MapleStory Awake shop itens, meso price unchanged from KMS

    MapleStory Awake shop itens, meso price unchanged from KMS


    Awake shop itens, meso price unchanged from KMS

    Posted: 13 Nov 2020 08:33 PM PST

    [GMS] There is 1 Impostor among us.

    Posted: 13 Nov 2020 09:19 PM PST

    Jett new 4th 5job skill

    Posted: 13 Nov 2020 10:01 AM PST

    We have Cuphead at home (Image Credits to Orange Mushroom blog)

    Posted: 13 Nov 2020 10:42 PM PST

    Don't settle for the Superior Pendant exchange

    Posted: 13 Nov 2020 01:43 PM PST

    In the recent Maple Memo, Nexon NA has confirmed that wearing two Superior Engraved Gollux Pendant will not count towards the Superior Gollux Set effect in the coming Awake v.218 patch. As a result, people who are invested in the double Superior Engraved Gollux Pendant set up will be seeing a significant decrease in their stats, as a result of switching off their current setup to accomodate for the Superior Gollux set effect, which has been a staple in the GMS meta for a very long time. In order to compensate players for this change in behavior, Nexon NA is planning to allow players who wear 2 Superior Engraved Gollux Pendants to exchange one of them for a Superior Engraved Gollux Belt of equivalent Starforce, Bonus Stats, Hammer status, and Potential.

    Before explaining the problem behind the proposed compensation, it's important to look into the groups of people that this change are going to affect. The following groups of people will be mainly the ones affected by this change in set effect. Keep in mind that these groups can apply to both non-Reboot and Reboot servers:

    • People who use a Dreamy Belt for their Pitched Boss set effect. The changes being implemented will force players off their Dreamy Belt to a Superior Engraved Gollux Belt. As a result, they lose a piece in their Pitched Boss set effect to preserve the Superior Gollux set effect.
    • People who use a Tyrant Belt. This is especially prevalent for people in non-Reboot servers who own a high starred Tyrant Belt (for example, a 15* Tyrant Belt). Comparing a 15* Tyrant Belt to a 22* Superior Engraved Gollux Belt, people will lose 55 ATT to preserve the Superior Gollux set effect
    • People who use a transposed Sweetwater Earring. This applies mainly to Reboot players who have not transitioned into a transposed Sweetwater Pendant. They will be forced to immediately replace their transposed Sweetwater Earring for a Superior Gollux Earring to preserve the Superior Gollux set effect

    There are also things like the flame differences between the items that you would undoubtely lose out on as well, but in the interest of keeping things easy to understand, I just examine the loss in base ATT and set effect. Notice how the problem here was never not having the Superior Gollux 4-set effect, but instead what you lose out in order to preserve the Superior Gollux 4-set effect:

    • You won't be able to use the Dreamy Belt
    • You won't be able to use the Tyrant Belt
    • You won't be able to use the Sweetwater Earring

    The pressing issue is never the second Pendant doesn't count towards the set effect. It's they need to replace these items they're currently using to now complete the Superior Gollux 4-set effect. People aren't pressed to lose their second Pendant, they're pressed to lose their Dreamy Belt, to lose their Tyrant Belt, or to lose their Sweetwater Earring. The second Pendant isn't what needs to go right now, its these other items that do.

    This is the problem that lies within the proposed compensation by Nexon NA. People are losing a Superior Engraved Gollux Pendant in exchange for a Superior Engraved Gollux Belt. As a result, you end up losing out on one Pendant in your slot. You basically threw away two items (your spare Superior Engraved Gollux Pendant and whatever other item you have to replace) in exchange for a Superior Engraved Gollux Belt. You lost 2 items to get one new one. It's a minus one item loss no matter how you look at it. This isn't a compensation, it's Nexon telling you to spend more time and money to construct another item to make up for your damage loss. People who are using a transposed Sweetwater Earring get shafted harder because exchanging a Pendant for a Belt does nothing for them. They would lose a Pendant in exchange for a Belt that they already have done, all while still having an earring that does nothing for them. It's a minus two loss for people who use the transposed Sweetwater Earring. Anyone can look at this and conclude that in any scenario, the Pendant to Belt exchange would only be a loss for the player.

    What the exchange should look like, in my opinion, would be to exchange Belt to Belt and Earring to Earring. We already have a real life example of such an exchange happening across seas. In TMS, players who were using a Dreamy Belt were able to exchange that for an equivalent Superior Engraved Gollux Belt. I believe that the same exchange can be done here in the following way:

    • For Dreamy Belt and transposed Sweetwater Earring users, they can exchange those items for a Superior Engraved Gollux Belt and a Superior Gollux Earring respectively, similarly to the Pendant to Belt exchanged outlined in the Maple Memo. The Starforce and Potential, at the very least, would be kept.
    • For Tyrant Belt users, it's a bit more challenging since there is no exact translation between the stats and Starforce on a Tyrant Belt to the stats and Starforce on the Superior Engraved Gollux Belt. In addition, some compensations (namely any Tyrant Belts above 12*) would be very improbable to fully compensate for, since Nexon probably wouldn't want to hand out things like a 23*, 24*, or even 25* Superior Engraved Gollux Belts. As such, to compensate for the Tyrant Belt, I believe the fairest way to compensate for it would be as followed:
      • If the Tyrant Belt is below 5*, only the Potential of the Tyrant Belt should be transferred over to a clean Superior Engraved Gollux Belt.
      • For every star on the Tyrant Belt past 5* up until 12*, it should translate for a star past 15* on the Superior Engraved Gollux Belt. For example, a 10* Tyrant Belt should roughly be the same as a 20* Superior Engraved Gollux Belt and a 12* Tyrant Belt would roughly translate to a 22* Superior Engraved Gollux Belt. Potential of the Tyrant Belt should also transfer over in this case.
      • For Tyrant Belts exceeding 12*, the fairest compensation to preserve stats would be to follow the same pattern listed above in the previous bullet. However, as this option seems highly improbable, it would be more realistic for these people to attain a 22* Superior Engraved Gollux Belt with equivalent Potential to the Tyrant Belt.

    If the exchange was done this way, it would minimize the stat loss from having to preserve the Superior Gollux 4-set effect and would be the fairest thing to do for the players. While I understand that this complicates the process for the people at Nexon to handle thing, I believe that acting in the fairest way for players would be a much better long term move than acting to hastily absolve the problem with the Superior Gollux 4-set only to create new problems down the line. This issue should be something that should be handle precisely, not necessarily swiftly. If anyone else has any suggestions, feel free to leave them down below so we may all transition much easier into the new changes coming in Awake much easier.

    submitted by /u/fannieplays
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    I got matching tattoos with my sister. She and i have been playing Maplestory since it came out. This one is to all the memories we have together.

    Posted: 14 Nov 2020 01:29 AM PST

    BT new skill. ��

    Posted: 13 Nov 2020 10:13 AM PST

    How many V skills do you think we'll end up getting?

    Posted: 14 Nov 2020 12:35 AM PST

    With the 4th V coming soon to GMS, I'm wondering how many more skills the players are expecting. Some players have advocated for less focus on new classes and skills, and instead, more on high level content, especially content that expands into the Darmoor story-line. Additionally, with the new V skills, we're approaching a point where many players are starting to lose space for more keybinds, with overall complexity of classes reaching a point where newer players may be overwhelmed.

    Personally, I think one more V skill would make sense, because they are the V (5) skills after all. At this point, I feel like classes will feel satisfying to play as a package, especially as there are many other V skills that are specific to their classes and their job categories. We also have plenty of common V skills, and story-line related V skills (Will), so we're approaching a point where there might be too many for some players.

    What are your thoughts? I'd love to hear what direction the players want the game to go in.

    (In the poll, I'm referring to Job-specific V skills, not common, class, job category or story)

    View Poll

    submitted by /u/maplethrowaway2
    [link] [comments]

    Looking for input to help tabulate the attack speed needs of every class in Maplestory

    Posted: 13 Nov 2020 04:22 PM PST

    Hey everyone,

    One thing I've never been able to find on this subreddit (or anywhere else) is a definitive list of what classes need what attack speed boosts to hit their highest DPS. It's helpful to know when I'm tying out another class what sort of attack speed boosts I should be using and the different weapons, skills, and mechanics in the game means that it's not always clear who needs what and why.

    Here are some examples of how different the situation can be for different classes (if I even have these numbers correct):

    • Most mages use a spell attacking speed of 6 instead of the speed of their weapon.
    • Some classes cannot hit attack speed 0 even with all their skills, green pot, decent speed infusion (DSI), and attack speed IA. These classes get a DPS boost if partying with someone who boosts attack speed (like Battlemage). Examples are I/L and F/P Mage, Cannoneer, and AB.
    • Dawn Warriors only need green pot to hit 0 attack speed because they get the rest from their kit.
    • Shadowers/DB use green pot and DSI to hit 0 attack speed without needing attack speed IA. If they use a sweetwater dagger then then don't need DSI because it's one speed faster.
    • Hurricane classes survive without use green pot, DSI, and attack speed IA because hurricane skills don't attack any faster with more attack speed.
    • Blaze Wizard doesn't need green pot, DSI, or attack speed IA because they can only have 4 orbital flames out at once no matter how fast they can cast it.
    • Night Lord and Night Walker hit 0 attack speed with green pot and DSI. With genesis weapons they need attack speed IA since the genesis weapon is one slower.
    • Pathfinder doesn't bother with attack speed IA since their macro can't go any faster than it does at attack speed 2.

    I'm currently collecting information to try and put a post together describing the attack speed needs of every class in the game. For now it lives in this spreadsheet: https://docs.google.com/spreadsheets/d/1mMGueN9vZd9MB5rKSUWsuRg5Uj__iNSj96NN8mFq3KI/edit?usp=sharing

    Once all the kinks are ironed out I'll make a post where I list everything out so it's easy to find from Google. Please take a look at the sheet and make sure your class' numbers are accurate.

    Note that I'm purely looking at what classes NEED to do the damage they're expected to do in everyday situations. Classes that don't need 0 attack speed still benefit from having 0 due to lower skill delays.

    submitted by /u/Sethyboy0
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    Awake coin shop leaks

    Posted: 13 Nov 2020 11:58 AM PST

    Meso shops have KMS prices, but lack the fairy heart. Also there's a unit skin for 200 coins, so rip anyone who logged in for 99 days just to get one

    submitted by /u/wearesomeone
    [link] [comments]

    Temple of Time - Remembrance - Piano

    Posted: 13 Nov 2020 01:31 PM PST

    MapleStory AWAKE 45 jobs 4th V Showcase + Explanation (include Kanna + Hayato)

    Posted: 13 Nov 2020 04:30 AM PST

    GMS Test Server awake meso shop no Fairy heart?

    Posted: 13 Nov 2020 06:11 PM PST

    Demon slayer help

    Posted: 13 Nov 2020 08:38 PM PST

    Can anyone tell me the pros and cons of demon slayer? Like how is their mobbing and micro-management? Is it a hard class to play or relatively straight forward?

    I'm mainly concentrating on mobbing, so how does it fair against my main now which is Kaiser

    Edit: also is there a difference in using an Axe or a Mace?

    submitted by /u/LoLKenji
    [link] [comments]

    Are we getting VIP Royal Coupons or All-Star Coupons for Awake Warm-Up event?

    Posted: 13 Nov 2020 04:28 PM PST

    What'll it be, Billy? Caustic caramel cream? Horrific hazelnut? Mutating marshmallow? Or..?

    Posted: 13 Nov 2020 08:24 AM PST

    DB Links

    Posted: 13 Nov 2020 07:13 PM PST

    I'm at a roadblock with determining my links. I'll list what I've brainstormed from 1-12, and the ones I believe I also need from A-D. I'm just not sure which ones to swap out from my list, for the others, or if I need to at all. I would appreciate your recommendations.

    Thank you!

    1. Cunning Thief (Explorer) LV. 6 MAX [When an abnormal status is inflicted, damage +18% for 10 seconds. Cooldown 20 seconds.]

    Night Lord (LV. 2 = 120)

    Shadower (LV. 2 = 120)

    Dual Blade (LV. 2 = 120)

    1. Fury Unleashed (Demon Slayer) LV. 3 MAX (LV. 3 = 210) [Damage to Boss Monsters +20%]
    2. Light Wash (Luminous) LV. 3 MAX (LV. 3 = 210) [Ignore 20% DEF]
    3. Wild Rage (Demon Avenger) LV. 3 MAX (LV. 3 = 210) [Damage +15%]
    4. Elementalism (Kanna) LV. 2 MAX (LV. 2 = 120) [Damage +10%]
    5. Focus Spirit (Beast Tamer) LV. 3 MAX (LV. 3 = 210) [Critical Rate +10%, Damage to Boss Monsters +10%, HP and MP +5%]
    6. Terms and Conditions (Angelic Buster) LV. 3 MAX (LV. 3 = 210) [Active: Damage +60%]
    7. Judgement (Kinesis) LV. 2 MAX (LV. 2 = 120) [Critical Damage +4%]
    8. Intensive Insult (Cadena) LV. 2 MAX (LV. 2 = 120) [Damage +6% on monsters lower level than you, Damage +6% on monsters inflicted with any status conditions. (Total: Damage +12% on monsters lower level than you that are inflicted with status conditions)]
    9. Ecstasy (Ark) LV. 3 MAX (LV. 3 = 210) [Damage +3% for attacking at least twice within 5 seconds, stacks up to 5 times. The 1st stack gives additional 1% damage (Maximum: +16% Damage). Cooldown between stacks/refreshes: 5 seconds (1st stack only applies after 5 seconds of the 1st attack made).]
    10. Noblesse (Adele) LV. 2 MAX (LV. 2 = 120) [Damage to boss monsters +4%, for every party member including yourself (non-party is counted as 1 person party), damage +2% up to +8%]
    11. Hybrid Logic (Xenon) LV. 2 MAX (LV. 2 = 120) [All Stat +10%]
    12. Spirit of Freedom (Resistance) LV. 8 MAX [Gives Invincibility time upon revival after death. Up to 8 seconds.]

    Battle Mage (LV. 2 = 120)

    Wild Hunter (LV. 2 = 120)

    Mechanic (LV. 2 = 120)

    Blaster (LV. 2 = 120)

    A. Keen Edge (Hayato) LV. 2 MAX (LV. 2 = 120) [All Stat +25, Weapon ATT and Magic ATT +15]

    submitted by /u/geist2880
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    Inherit + necro question

    Posted: 13 Nov 2020 06:40 PM PST

    When it says that inherit and necro conversion will result in a Lvl 1 item, will the max lvl still be the same? I was under the impression that people mastercraft at lvl 40, which would only make sense if the max level is retained. Does it just reset it to lvl 1 and make you spend powder and meso to forge it back to 40, or is the max level reset?

    submitted by /u/HenesysMSEast
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    Question about Cadena ping

    Posted: 13 Nov 2020 06:30 PM PST

    is Cadena ping reliant (300~400ms) :)Thx

    submitted by /u/Particular-Nobody883
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    [Aurora] Is this Umbral Attire still a thing? I cant find it any where. I need it.

    Posted: 13 Nov 2020 08:03 AM PST

    For those of you currently using two Superior pendants...

    Posted: 13 Nov 2020 03:54 PM PST

    Will you be doing the exchange for a belt? (Mainly directed toward Reg server players who are using a Tyrant/Dreamy belt)

    Given the fact that after the set changes go through, the Superior belt will be the undisputable BIS, and considering that I wouldn't put it past Nexon to implement a future change that would do something like make Superior pendants unique equipped, I'm leaning towards doing the trade and just investing in making a new Dominator/SW pendant. Curious to hear what other people think though

    View Poll

    submitted by /u/MeteorMash93
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