MapleStory Just let me forfeit this globe event quest |
- Just let me forfeit this globe event quest
- Maple Globe Event has to be one of the worst RNG Events
- Spawn Enhancers and 2 PC Meta Discussion
- Christmas background Commissions <3
- Ereve: Queens Garden Guitar Cover
- I created a website to calculate the best valuable boss intense crystal per week
- Maple Globes can't be customized after the event ends
- You know the droplet drop rate buff is actually good when
- Hi GMS , What are those????????
- Missing You (slime tree song) with lyrics!
- First solo cpap!
- Above the Treetops - Lith Harbor - Piano Tutorial
- How do I level up my globe? I gathered 3 trees but I'm not sure what to do next
- he is so pretty
- Not surprised just disappointed
- I don't like having locked quests that I can't forfeit. I'd rather a clear window.
- Reboot?
- Leaving a guild with a lot of contribution, should I be kicked instead?
- For people who did DIPQ for poses
- Nexon is to giving.
- flaming
- need help Kanna? what do a do?
- Weapon Flames - Arcane Dagger
- Petition not to have Ursus E Rank count as a clear.
Just let me forfeit this globe event quest Posted: 20 Dec 2020 12:22 PM PST This event had such a great potential to be a fun event but nexon just had to lock it behind grinding and rng AND "punish" you for not doing it. I'm working the entire day, I just want to come back home and train my character peacefully for the few spare hours I have but I'm stuck with these energy crystals dropping non stop from every mob and it spams my chat (or if I block it on my pet it fills the entire map) so I'm forced to do random stuff that are not fun and pointless and has really bad RNG if I want to get rid of these energy crystals. who the hell thought this would be a good mechanic for this event. edit : forgot to thank to all the people who are helping out with finding sources of globes and filling the sheet, you guys are the best [link] [comments] | ||
Maple Globe Event has to be one of the worst RNG Events Posted: 20 Dec 2020 10:36 PM PST Hi, I just want to Vent. S-Rank Globes is already trouble enough, yet players are LEGIT struggling to get the common ranked items just to meet the requirements to Rank up. I, myself have been struggling and FUSTRATRATED as I spent 8 hours in Chapters 1, 4, 5 of Grand Athenauem just to get Primrose, which a lot of players apparently have been struggling to do as well. Players running DiPQ, Evo Lab, Ghost Park not being able to obtain the required globe so they can advance their rank. Meaning they are stuck for who knows how long until RNG allows them to not be time-gated. Whoever created this event, did not have players in mind. This is a disaster.. [link] [comments] | ||
Spawn Enhancers and 2 PC Meta Discussion Posted: 20 Dec 2020 06:20 PM PST Hey everyone! This is probably a very controversial topic, but I think it's very important to talk about with the new Level 300 cap coming to GMS soon. Spawn enhancers are something that I think need to be discussed because of how they sway one whole aspect of the game (mobbing/training). While this thread may end up being pointless because it's just another thread talking about a substantial flaw in this game, it's still important for us to raise our voice and try to make a change. This thread will be in the perspective of both Regular servers and Reboot. With the Level 300 cap, I am noticing that people (particularly in Reboot, but there are also probably a couple of Regular server players with this goal) are beginning to level their Kanna mules (on a second PC) to Level 270. This is absolutely ridiculous that players feel the need to level a character they may not even enjoy to Level 270 on a second account. While spawn enhancers aren't absolutely required and you can train without them, the difference in EXP rates by having Kishin Shoukan/Wild Totem vs. not having it is very substantial to the point where you're severely limiting yourself by not having these. This gap is even larger with Frenzy Totems. It is very clear that Kanna is completely over-centralizing in this game with just Kishin Shoukan. Even without Kishin Shoukan, Kanna is in a very overpowered state currently (Spirit's Domain lasting 70 seconds and not scaling with INT, 15s bind with a 120s cooldown, Vanquisher's Charm being literally stronger than most 5th job burst skills and being affected by cooldown reset, Shikigami Haunting having a 5% FD Boost Node for some reason, etc), but this thread is only considering Kishin Shoukan's spawn increasing effect as well as other spawn enhancers like Wild Totem and Frenzy Totem. Kanna and Kishin Shoukan is the main reason that 2 PC meta is still a thing. Even after countless nerfs to Kishin Shoukan's spawn increasing effect, the difference between having spawn increase versus not having it is still too large. I know that KMS to GMS comparisons aren't always appreciated, but I think it's warranted for this discussion. KMS clearly doesn't like the idea of players feeling the need to play MapleStory on 2 (or more) PCs at the same time. This is why Bishop's Holy Symbol was adjusted to have its effect halved if the player moves too far away from the Bishop mule or moves to a different map. This also explains why the Decent Holy Symbol node was released, so players wouldn't feel the need of having a Bishop at Easy Empress on a second account to cast HS for them. Beast Tamer's Cat Mode is the only other case I want to mention in terms of 2 PC, but this is substantially less centralizing than Kishin Shoukan. It's not uncommon for people to have a Beast Tamer in Cat Mode on a second PC when training characters below Level 200. The reason that Beast Tamer Cat 2 PC isn't nearly as over-centralizing is because it's only needed for Level 200 and below. You will never need to have a 255+ Cat BT because at that point the player has access to Decent HS. Also, the BT will leech EXP and reduce meso gain since you have to be partied with the BT to gain the buffs. I guess in terms of consistency, Beast Tamer's Cat buffs (including Meow Card) should work like HS in that the effects of the buffs get halved or completely removed if you move too far away from the BT mule. Once again, BT Cat mules on a second PC are way less centralizing than Kanna 2 PC because BT mules are only viable for characters that are below Level 200 and they become a liability above Level 200 because they reduce your meso gain and EXP gain because you have to party with them. This part is probably very controversial because it's another GMS-KMS comparison, but I think it's important to mention because our service ultimately originates from the Korean service. Aside from feeling the need of having a Level 255+ Kanna on a second PC (in Reboot), all spawn enhancers create some problems in terms of the map designs our service gets from KMS along with increasing the mobbing gap between classes:
While the above reasons apply to both Kishin Shoukan spawn and Frenzy spawn, those reasons apply even more to Regular Servers where Frenzy Spawn makes the EXP/hour gap even larger between classes and also makes even less maps viable. I am personally on the boat that spawn enhancers should be removed from the game due to the above reasons (with the Starforce cost being reduced as well right away or shortly after to compensate), but it's still important to consider the state of the game if we do keep spawn enhancers. If we do keep spawn ehancers, Kishin Shoukan should have its spawn increasing effect removed and Wild Totems should become more accessible. Even with the existence of Wild Totems, the 1800RP cost combined with the monthly limit and forced 2 hour commitment explains why players in Reboot are starting to level their Kanna mules to Level 270. I don't know what to say except that GMS having players feel the need to level a Kanna to 270 due to the effect of one 3rd job skill is ridiculous and that something should be done before we get these new high level areas. The fact that the alternative to Kishin Shoukan (aside from owning a Frenzy Totem) is the Wild Totem is bad design. Wild Totem's must be used for 2 hours at a time, cost a lot of RP and are limited per month. The bad alternative to Kishin Shoukan is why players in Reboot are starting to level Kanna mules to 270. The 2PC meta mainly applies for Reboot because having a Kanna on a second PC in Regular Server is nowhere near as common, mainly due to the existence of Frenzy Totem. One of the reasons that removing all spawn enhancers is difficult is because of Frenzy Totem. This totem has an extremely high value and simply removing it's spawn increasing skill would result in an enormous uproar. This is probably one reason that Nexon is hesitating on removing spawn enhancers from the game. The owners of Frenzy Totems are usually the players who spend a lot of money on the game and removing Frenzy Totems with no proper compensation would create large problems. Even I'm not sure what compensation would match the removal of Frenzy Totem. Even with the current meso:maple point rates in Regular server and Frenzy Service essentially paying for itself, Frenzy Totem (along with Kishin Shoukan on Kanna) is still a very unhealthy item in this game for the same KMS to GMS comparisons mentioned above. But the big question in the end is whether this game will survive if all spawn enhancers are suddenly removed. Assuming that Frenzy Totems owners are somehow compensated appropriately, will this game survive? I say yes, but in a lot of uncertainty. I think players will adjust and the removal of the 2PC meta from this game would make this game a lot healthier than it is now simply because everyone will be placed on the same spawn timer and a second PC will no longer be required (aside from BT Cat Mode Pre-Level 200, which can be fixed by just applying the Holy Symbol rules to Cat buffs and Meow Card). I guess to conclude, Kishin Shoukan as a skill is incredibly unhealthy for this game even after all of its nerfs, especially since the alternative is a 1800RP, limited Wild Totem. Feeling the need to level a character you might not even like to an incredibly high level on a second account should not exist in any game even if it inflates player numbers. Spawn enhancers as a whole seem to go against the map designs of KMS and just widens the gap between classes in terms of mobbing capability. While MapleStory isn't a PVP game and as a result some people don't like comparing classes in this game, I think comparing classes is warranted in this case. Either remove Kishin Shoukan's spawn increasing effect and make Wild Totems more accessible or commit to the complete removal of all spawn enhancers in this game (Frenzy Totem's high value makes this second option very challenging). I'm sorry for this long thread, but it's important to discuss the state of spawn enhancers and 2 PC meta in this game and I hope there can be discussion on this and a potential response from the Community Managers (and hopefully Nexon) on their plans with this Kanna 2 PC meta and spawn enhancers as a whole. I think something should done about this before Level 300 and before the new Level 260, Level 265, and Level 270 areas are released, but I'm not very hopeful at all. Thank you. TLDR: Remove Kishin Shoukan's spawn increasing effect, either make Wild Totems more accessible or completely get rid all types of spawn enhancers in this game (Frenzy Totem included, but Frenzy Totem's value means that even I'm not sure how to compensate players that own Frenzy Totems, especially since players that own Frenzy Totems are usually players that spend a lot of money on this game). EDIT: For the most part there is very good discussion going on so thank you for that. I am sorry for bringing up such a controversial topic in this game. I am going to tag u/Infiniteus and u/CM_Ghiblee so that we could possibly have the view of the Community Managers. I am also going to request for this thread to be sticked if that's alright u/Zelkova. The topic on spawn enhancers in general is very important and there is pretty good discussion going on. Thank you. EDIT 2: I see that there are a lot of mixed opinions on spawn enhancers in this game, so I'd just like say that I hope everyone can still be nice to each other when discussing what they think. [link] [comments] | ||
Christmas background Commissions <3 Posted: 20 Dec 2020 07:45 PM PST
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Ereve: Queens Garden Guitar Cover Posted: 20 Dec 2020 06:31 PM PST
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I created a website to calculate the best valuable boss intense crystal per week Posted: 21 Dec 2020 02:21 AM PST My friend and I lazy about calculate boss income, so I create this to help ourselves, but even I've done with it, I still rather being a slacker. So, just enjoy it. Just pick the boss avatar which you can beat, and enter beat time you already consume, the result will show on the bottom! And I not sure Advance mode is helpful or not 🤔, it just helps user to record boss is beaten or not, open advance mode and clicks the whole boss line can trigger record and auto add beat time Maplestory Boss Crystal Calculator If you find any bug or spell mistakes, please let me know! [link] [comments] | ||
Maple Globes can't be customized after the event ends Posted: 21 Dec 2020 12:29 AM PST According to patch notes we can't customize them after January 8
Please let us customize our globes permanently :( I want the legacy of me doing Ellinia jump quest to live on through my globe :((( Probably not gonna happen but worth a shot: https://forums.maplestory.nexon.net/discussion/29944/maple-globe-remove-customization-time-limit [link] [comments] | ||
You know the droplet drop rate buff is actually good when Posted: 20 Dec 2020 07:13 PM PST you're actually upset getting only 2 droplets in two hours [link] [comments] | ||
Hi GMS , What are those???????? Posted: 20 Dec 2020 04:15 PM PST
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Missing You (slime tree song) with lyrics! Posted: 20 Dec 2020 05:53 AM PST
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Posted: 20 Dec 2020 09:14 PM PST
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Above the Treetops - Lith Harbor - Piano Tutorial Posted: 20 Dec 2020 02:33 PM PST
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How do I level up my globe? I gathered 3 trees but I'm not sure what to do next Posted: 20 Dec 2020 10:50 AM PST
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Posted: 20 Dec 2020 10:26 AM PST
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Not surprised just disappointed Posted: 21 Dec 2020 12:30 AM PST
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I don't like having locked quests that I can't forfeit. I'd rather a clear window. Posted: 20 Dec 2020 05:24 PM PST | ||
Posted: 20 Dec 2020 09:53 PM PST Every channel is full on that server making my hard work level 170 on Bera feel useless even though I hardly trade with other players. I mean how fun can it be and is it crowded like the old days? [link] [comments] | ||
Leaving a guild with a lot of contribution, should I be kicked instead? Posted: 20 Dec 2020 06:05 PM PST Just wondering, is it better (for the guild) if someone leaves or if they are kicked by a guild (jr) master instead. [link] [comments] | ||
For people who did DIPQ for poses Posted: 20 Dec 2020 07:58 PM PST Where does the pose come from exactly? Does it come from either of the boxes? Or does it automatically come inside your inventory? I have done several runs on my chars and haven't gotten any [link] [comments] | ||
Posted: 20 Dec 2020 05:33 AM PST
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Posted: 21 Dec 2020 01:26 AM PST is it alright to apply a flame to an item before I've finished scrolling all its scroll slots? i think flaming affects icogs? [link] [comments] | ||
need help Kanna? what do a do? Posted: 21 Dec 2020 01:24 AM PST Hey Mapleplayers I have been intruded to this game thru one of my friends and I really like it I pick Kanna for my first character and now I am stuck on a job advancement? after I hit lv 30 I cant see to figure out what to do? can u help me [link] [comments] | ||
Posted: 21 Dec 2020 01:09 AM PST I'm trying to figure out what is a decent weapon flame to settle at. From what I understand, people typically settle for T6 ATK flames + Boss damage. I rolled a 133ATK + 102Luk +36Str, +30dex flame on my Arcane Dagger. According to the flame calculator, this would be a Tier 6 ATK flame. Is there ever a scenario where I settle for the stats instead of the boss damage or should I continue rolling for a Tier 6+ ATK / Boss flame?. [link] [comments] | ||
Petition not to have Ursus E Rank count as a clear. Posted: 21 Dec 2020 12:52 AM PST I'm so tired of losing out on Ursus gold because of the server lag causing me to either die upon spawn or having the other party members kill him too quickly. I know that it isn't on my end, because I have no issues handling other applications on my laptop. It would be really great if we didn't get punished by something we can't really control. [link] [comments] |
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